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hoi4 soviet union guide 2021

Well, thats my military tactic in a concise nutshell. Welcome to the fourth installment of my division template guide! Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? In fact, I used only 3 at the end of the game. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. My 4 tanks cant do crap against infantry nor other tanks even attrition. Perhaps give a go on a playthrough and see how it goes. Hi, thank you for the comment. How is it possible to get those spanish volunteer division templates in 1936? Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Might be too much just for sp but it's better than not enough info. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Finally, logistics should be applied as needed. In terms of the order you should do your national focus tree, here is what I have found works best for me. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Then you tripled down on this and built forts and state AA, a complete waste of construction time. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. How do you get so much army exp so early on? Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . JetBooking for Elementor | Comprehensive Guide. Talk to your allies to sell licenses like the medium tank II. With 7 soldiers and 2 artillery for the infantry. This item will only be visible in searches to you, your friends, and admins. Support Companies: ALWAYS engineers on your marines. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Thanks for the post. The Collectivization Process12. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. However mechanized does have a lot of defense, which is useful if you really want these to hold. It will go into great detail and teach you many things about the game, the USSR in specific. The Centre5. Comprehensive Spell guide to Magicka 2 AGAIN! Engineers are always good, especially if you have them upgraded for river crossings. National Anthem of USSRWatch this video on YouTube Anything player controled is easy. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. You want to keep Kalinin and you absolutely dont need Khrushcev. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. These are like the 5/2/2, but for multiplayer. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. HOI4 Soviet Union Guide time. Support Companies: If armor matters then limit these as much as possible. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Do you erase half of the army when spain c.w. "Air Production" Focus is banned pretty much everywhere. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. 1 / 5. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Make sure you don't lose your piercing if you go too low! This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. This is so youre not totally unprepared when the Axis invaded you in 1941. Guns are handed it in order of tech level then in alphabetical order. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). 10 Powerful Hearts of Iron 4 Infantry Templates. Now lets have a look at our government and cabinet. Regardless, that doesn't change the strategy. So first. But that doesn't mean medium tank Soviets isn't viable. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. These rules will help your game run smoother and increase your chances onto securing world domination. The rest pretty much comes down to your abilities and micro/using hotkeys. Alas, France is on the brink of civil war with the communists quickly growing in strength. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Also here is what you need to know: Here is an example of how you can start off teching. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Secure the Administration11. But, not the picture of course. China you can get more by sending to each Chinese minor but still not infinite. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. 3 years ago 0 59:36. 13-7 heavy tank-mech, that's the baseline template. Engineers, logistics, maybe support AT if you have the techs. The New Soviet Woman4. Read on, and see how you can faithfully serve General Secretary Stalin. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. With Mobile Warfare you should keep him. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. I will look to add this information on the guide as soon as possible. Start a game as the Soviet Union. New comments cannot be posted and votes cannot be cast. Only build civilian factories until Around the end of 1937. This will be later referred. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. starts? A Comprehensive Guide to Neuro Bass You need to sign in or create an account to do that. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Also I use 20 width infantry with 40 width tanks. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Can upgrade reliability and armor if you have extra XP. Send what volunteers you can and constantly improve the template as they fight. Same goes for increasing the SPG:tank ratio. 150 mills and 180 civs. Great guide, I like it a lot. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. It is rich in both natural and human resources and has decent technology. Oh yes, how could I forget? This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. You can find part 1 here, part 2 here and part 3 here. This is a min-maxing guide as well as a strategy guide for the Soviet Union. America didn't intervene. Addressing Interwar Affairs3. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . You need to sign in or create an account to do that. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. A mysterious list, a small Hungarian town, and unimaginable horror. And most importantly, 1944 Air Technology is completely disallowed! Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Fellow comrade, you have been called to action to take command of the mighty Red Army. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Didn't consider it, didn't know air is now this important. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Centralization and Discipline15. Still, I like the perpendicular fallback lines. All trademarks are property of their respective owners in the US and other countries. Winter is a game changer. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. 3 Award Favorite Share Introduction / Philosophy Hello everyone! 4. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Contents 1 Geography 2 Events That way I can lend-lease their guns to Spain and later China to increase army XP. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). And I personally try to keep speed above 5.5. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. @Garface KNEEL BEFORE ME! The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Khrushchev dabbled with Trotskyism in the past. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. Press J to jump to the feed. This is a min-maxing guide as well as a strategy guide for the Soviet Union. The numbers are all with full 1945 tech but no doctrines. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Ah, the Soviet Onion. For the Axis and anyone who will fight in Africa, reliability is useful. Would go a long way towards fixing things. Variants: For the mot/mech question I'd recommend motorized. HTD may be necessary if your heavy tank enemy knows what they're doing. Additionally, a 20 width variant is viable since it is a defensive unit. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In today's video I'm sharing with you my strategy for beating Germany. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. So final template is 12-7-2 HT-mech-SPAA.

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