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project zomboid negative traits that go away

The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Prone to illness + outdoorsman somewhat cancel out for +2 points. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. Create an account to follow your favorite communities and start taking part in conversations. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The negative effects from these traits will not last. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. A lot of people are happy being slowpokes. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! All rights reserved. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Find the official Discord here: Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. Though all of them are useful in their own ways, the following traits are the best to pick up. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. That fire officer + underweight combo is pretty awesome. Useful for stealth, but you can always just stop moving to avoid making sound. Description: Stress and unhappiness decrease after smoking tobacco. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Underweight knocks you down to 8 and is pita to grind. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. The critical chance of attacks is capped between 10% and 90%. All trademarks are property of their respective owners in the US and other countries. For more information, please see our Panic cancels out boredom, turning claustrophobia into a big-brain strat. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Maintenance is great though. Eventually Claustrophobic will wear off in Project Zomboid as well. Always love learning the little quirks like this in the game. Can be annoying having to eat so often, though. You will wake up close to tired. It's entirely unnecessary. First aid is useless. To achieve this, you will need to balance out positive traits with negative ones. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. For that reason, I always take thin skinned and just pray for the best. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Project. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. It cancels out their negatives. My opinions on each trait in the game I made in an ADHD fuelled frenzy. I'm definitely not confident or patient enough to play that character yet, though! Considering how valuable points are this is a massive waste. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. Remember now, try the sledgehammer then post your questions. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Just avoid getting fractures and you will barely notice you have the trait. You character wont get panicked if they come to a fight, it will just slow the EXP gain. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. You call it a "waste of points" yet for some reason still give it a 2. Speaking of underweight as a negative trait.. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Short Sighted only affects foraging radius and makes no difference to actual perception sight. 142. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? I imagine most players that die in combat die because they weren't backing away fast enough. Once you get to a normal weight, its 6 free points. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Maybe 5/5 Simply because it's the only trait that gives nimble. Absolute garbage because of how it works. Categories Community content is available under CC-BY-SA unless otherwise noted. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. The effects of this trait will eventually get better and better as you play through the game. Athletic is non negotiable. Thanks for the list and the explanations. Gardener: 1/5. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} It's great, I don't know why you think it's bad. You can simply plant a couple more crops to get the same effect. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. While water will shut off during the first month of the game, it's easy to find . I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Great list! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Very useful for finding Axes and Sledgehammers. Press question mark to learn the rest of the keyboard shortcuts. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. There really isnt a best build for the game. Luckily this is manageable as long as you have a steady supply of cigarettes. This in turn will help your character not to get panicked as quickly. For only 2 points this perk is a must-have. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Expensive, prevents you from taking slow healer, mostly useless. But let me convince you why pacifist is a good choice. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Pair with cowardly (or agoraphobic) and you have a very speedy character. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Strength is difficult to level up, dont take this. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} I agree that dexterous is mandatory and I couldnt play without it. It does make the early game a lot easier, though. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Also IRL Nervous Wreck. Valve Corporation. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. They need to give it more features and make it much stronger. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. I'd rather level up dancing or piano (an actual mod skill). +1. Here you will find what we consider the best positive traits to choose in Project Zomboid. It's a complete joke as-is. Organized: 3/5 if not 4/5. Too expensive take hiker instead. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. I tested it and i dont think organized applies to the player's inventory. Just sleep through the nights or carry a flashlight, its that easy. Basically 2 free points. Just fast forward time. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Tldr get outdoorsman if you get prone to illness and thin skinned. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Press question mark to learn the rest of the keyboard shortcuts. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. If youre being stealthy you can generally avoid getting into danger but youre right. Join. Expensive, though. For only 2 points, this trait is a steal. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Every traits related to weight and fitness/strenght can evolve/go away. Just carry 2 filled bottles around with you and you wont notice this trait. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Points added: +2 One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. This trait would be a hard sell even as a negative. Water is easy to obtain. Pacifist + fast learner combo is broken. That being said, Ill usually take it if I can. Never found a lack of food to be an issue personally. Copyright 2023 Pro Game Guides. This list will show you my personal favorites and make you think of some traits you didnt consider before. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. Play deaf, it's 12 free points. However, there are a ton ofboth positive and negative traits to choose from. I'd put Dextrous at 3. Free points. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Keep that in mind. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. I really dislike playing with this perk, but it isnt entirely detrimental. The XP boosts will be massively helpful too. Press question mark to learn the rest of the keyboard shortcuts. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. It doesnt make your attacks less powerful or anything like this. Many people don't care about the lost time; at least for single player. Many months ago I did a list on my top 10 best traits in Project Zomboid. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. 7. Claustrophobia on a no sleep MP server is just free points. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Take weak stomach instead. Underweight - 6 points. Don't take it if you're planning on using an axe as a main weapon. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Avoid this like the plague. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. These two are weird. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. I also asked them to read the rest of your guide. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Outdoorsman: I never take it. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Unhappiness rises when tobacco is not smoked. Some people don't care though hence why in the middle at 3/5. This trait is pretty good for exactly the same reasons as underweight. You can gain a couple levels in them by just watching TV in the first 9 days. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Now, SP and MP differ slightly because of no time forward. Waste of points. It doesn't make it trash, but it does make it weaker than many people thought. I figured you guys would appreciate it. 4 & 5- Always worth considering when making a new character. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} -1 Fitness. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto}

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