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starsector nexerelin colonization

2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Save game crash / corruption! Uploader: Histidine. Please Note : Seeds are effected by some mods! Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Cookie Notice I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Starsector 0.95.1a is out! Histidine, since you are updating this very often (appreciated!) . Or joining a war fleet I sent waiting in orbit around a planet. I appreciate this. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Yes. A memory leak in a mod is causing Starsector to crash. Do you want massive Fleet battles? Also it allows you to recruit fleets to fight on your behalf. Have you redownloaded the mod to be sure it wasn't messed up? (Read 121931 times), Array-index crash! MagicLab discord: https://discord.gg/EVQZaD3naU. It's not the same map. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Is it harder? I found a bug concerning nexerlin and this mod. Privacy Policy. Oh well. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. The Hegemony will send inspectors to check your colonies if you're using AI. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Tried posting this on Pastebin but the log was just too long. Nexerelin adds a layer of complexity and challenge that the game does need. I checked the exerelin_config.json but I can't find it or it isn't there. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. The people that hate you will come for you. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Before the 0.95a update there was an option to disable this at the start, now it's missing. Diplomatic victory: You are friendly or better with every faction. Having problems? Big thing however, you must not be hated by any faction other than the luddic path. It also allows you to build storage space-station-waystations. Survey data can be sold even if the player has already colonized the relevant planet. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. I think specifically in the nexerelin thread, there is discussion about it. What about Agents? Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. No. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Constant glitchy / artifacted graphics in the menu! or say "don't steal my organs! Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Good planet seeds for use w/ mods. It comes in five classes of increasing value, depending on what the survey finds. Choose your faction (or establish your own) and dominate the Sector! I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Starsector 0.95.1a is out! beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Even more memory is needed. PantlessTemplar 2 yr. ago. I came back to the game this week after a long absence. (OutOfMemoryError), Turret cover crash! Also Remnant farming for. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Its a chaotic universe and you cant be everywhere at once. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Really? hi um GraphicLib is not downloding as a .zip help pleas! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. I have no clue what some things do and would apprecitae any tips. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. In Vanilla I try and go for my own colony as early as possible. As title says. Currently the only use of survey data is to be sold at markets for credits. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". I don't remember specifically since it's been a while, but I found it on the forums. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. and our Is there a way to disable most of the 4x factor like the random faction events? They were around in 54 and especially in 62! It used to be called Starfarer. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Does the owner faction react? Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. I might suggest utilizing Version Checker here. Hey, this great, looking forward to seeing it get done. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Nexerelin. 99% of the time, this happens because Starsector ran out of memory. The current one is the support one, making it nigh impossible to fight properly. I don't even bother to take planets and stations over anymore it's so bad. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. 2 million if you babysit your colony and do minimal bounties. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. If you make use of agents to increase your relations before starting your colonies, it's by far easier. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Time to stomp some stations with the Rebirth-class. Edited the title and fixed a few grammatical errors here and there and added new info. http://fractalsoftworks.com/forum/index.php?topic=9175. We praise everyday that mod author plays the same game as we do. Cookie Notice In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. I do mining/exploration missions early on for creds. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Will I be able to do the same with Nexerelin? . Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. I'll Inspect your organs. I think specifically in the nexerelin thread, there is discussion about it. I would recommend base game over Nex, at least until it gets stale. Author: Histidine. Overhauls. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. The powerful open-source mod manager from Nexus Mods. Dude, why isn't Exi in here? Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Also destroying war fleets with my tiny group of ships felt great. Nice to see (N)exerelin back, good work Histidine. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Starsector 0.95.1a is out! Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Pirates will also raid you, and frequently when at -100. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Mainly new items and overall nerf to the planets. Bug when i launched the campaign, after distributing my skill points at the character creation. Wish pirates had better stuff, that you might want to use even? Last Update: 12 Feb 2023. What about Pirates? Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Tested the seed on RC15. Some assets in this file belong to other authors. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. 15.91G. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. You should have already obtained blueprints for your colony stations & fleet through exploring. Probably NGO. Really gives those epic space battle feels more than vanilla imo. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Cells spawn because Technology/Industrial activities generate interest. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Any way to disable this or make the cooldown longer then playtime? I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Choose your faction (or establish your own) and dominate the Sector! If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Create an account to follow your favorite communities and start taking part in conversations. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. For more information, please see our 10.0.17763 Build 17763. Uploaded: 23 Feb 2019 . Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. So is Nexerelin worth it? It used to be called Starfarer. Before the 0.95a update there was an option to disable this at the start, now it's missing. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu.

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