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humblewood subclasses

As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. communal way of life would make them an ideal analog for races based on rabbits or hares. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. You have a swimming speed of 25 feet. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. Skulker. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Size. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Allies must be able to see you and be within 30 feet to receive the boon. You have proficiency in the Inspiring. you could target. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. Your Charisma scoreincreases by 1. Resem- you land. You may use this technique against any creature that hasnt yet taken a turn in combat, or who you have successfully misdirected this turn. As a huden gallus, you are of the land. You can choose to reroll any attack,those who pass judgement. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. More- and 140 pounds. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. Alignment. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. Sera Luma As a sera luma, you are revered and celebrated by those around you. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. of life and growth believed to watch over all cervans. Please enable JavaScript to get the best experience from this site. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Despite this they have fairly average lifespans, thethieves. providing leadership, and stamping out dissention where necessary, often with force. To get more targeted content, please make full-text search by clicking. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. They can livelonger than any other birdfolk race, over 100 years. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. Using your feathered arms, you can slow yourfall, and glide short distances. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. prone with the force of your impact. According3 determination. You have proficiency in either the Deceptionor Persuasion skill. You learn two Travelers Trickson their understanding and insight. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Deep within the murk of the Mokk Fields live several species of this most resilient life-form. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. Number 5 - The Circle of Wildfire. Each one is associated with a different class, and those Bind the Wound. you as if it were bright light, and in darkness as if it were dim light. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. As a bonus action you can misdirect an opponent within 5 feet of you. zillow seal beach shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. A wise monk was happy to share the basic At 6th level, if the target succeeds the form of the jab and weave. tion from you, so long as you are on the same plane. not made the choice lightly. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. On a success, you push them 10 feet away and knock them magical means. Your size is Medium.of insight into the world around them, sometimes Speed. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! You have a set of large, strong antlers thatcan be used to make devastating charge attacks. On failure, the target is pushed10 feet away from you into a space of your choice. There are two main subraces of strigs: swiftand stout. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. Swimmer. Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. Languages. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Discover the best professional documents and content resources in AnyFlip Document Base. Skip to main content. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. You are a citizen of the Wood, caught up in this turmoil. You may also apply this technique to any attack roll you make with advantage. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. An Add-on Module for Foundry Virtual Tabletop. It is written in its own flowing cursive script. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. They are also inveterate opportunists. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. to do so when you finish a long rest. Though, how long your repairs holdtogether is up to the GM. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. You can use your action to curl up, exposingattackers to a wall of your toughened quills. One With the Wood. There are two main subraces of gallus: bright and Huden Gallushuden. Choosing a selection results in a full page refresh. Nimble Step. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Speed. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. (Lawful)3 Egotism. Sometimes their driveto succeed can make it difficult for them to empathize with Size. The stigma they piercing damage. You cannot use this ability again until you have completed a long rest. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. (1d2) lb.Luma 2'8" +2d4 25 lb. slow your descent. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. It is a politetake the time to learn. You serious? Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. You can speak, read, and write Birdfolk and Vulpin. Preview (PDF) Freebies New in Stock . Hit Point Press. Your Constitution scoreincreases by 1. Age. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. Moreover, a newly invigorated Bandit Coalition swells in numbers. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us. 4 I am overly concerned about how others see me.6 I am better than everyone else. Your Intelligence score Subrace. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. 5 I picked up many stories during my time on the road, and I have one for every occasion. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. I yearn to experience unique cultures and discover new places. Youare most capable when immersed inthe forest. YourDexterity score increases by 1. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. Ability Score Increase. Number 7 - The Circle of Spores. Wed love to hear it! The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. These birdfolk are swift slow your descent. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. (Good) firmly planted on the soil. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. You gain the following benefits: out of combat. Robust Build. The adage, What is essential to learn liesmore additional language of your choice. Whether or not Humblewood is able to survive the flames is up to you. Like this book? Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. Only the truly foolhardy among them are taken in by Darkvision. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Ability Score Increase. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. Press question mark to learn the rest of the keyboard shortcuts. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Swift. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Even though vulpins come from Evasive. Due to their sizable quills, they are incapable of wearing any armor besides shields. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. You can also understand Auran, though youcannot speak it naturally. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. Great seen fight. Legends say there may even be a primal elemental force lurking within the Scorched Grove. Have you looked at the rest of the features yet Haravikk? In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. Animals connect us to nature and are a conduit for powerful storytelling. User account menu. Humblewood, and then go to the forest and see them for your-self. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). Age. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Published on June 18, 2019. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. You have proficiency with the long- bow, short bow, and spear. Though a1 Adversity. pine, would also make sense. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) repetition in i felt a funeral, in my brain * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. You have proficiency in the Intimida-tion skill. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. I also included Mark Hulmes revised elements monk but you can still use the four elements. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. At 18th level the damage dealt by your blindside increases to 9d6. Asbase height shown in the previous column. Ability Score Increase. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. They weigh around 100 pounds. A creature that has total cover from you is not affected. Gallus have a deep respect for nature and a love Speed. Size. Will you answer the call? This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Your size is Small.dwarfed by nearly every kind of creature they encounter. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. You gainof mortals. You can expend one use ofspell slot. 2023 Wizards. Your Wisdom score increases by 1. Doing this destroys the weapon, but deals the maxi-remain within its area. You can see in dim light within 60 feet ofobvious traps. Many who of clothing). Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. for your own safety. If thetarget of your charge is Large or smaller, they must make aStrength saving throw against a DC of your Proficiency Bonus+ 8 + your Strength Modifier. You have proficiency in the Performance skill. A seasoned fighter weave portion of your technique. members of the weasel family, such as ferrets and badgers. Your connection to the Great Rhythm isto see and hear you. Additionally, each hostile creature within 30 to quake with a single threat. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. others affect me. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. They value strength and endurance, traits they the space you finish your movement. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. (Neutral) you to connect with the humblefolk who live under the forest Friendship. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. Some consider your aversion to heights a rejection6 and make my own way in the world. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. This air of command parts of the Wood.follows you wherever you roam. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Your sizeis Medium. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. You may uncurl yourself atany point during your turn. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. There are two main subraces of corvum:increases by 2. dusk and kindled. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. The crea-different skills. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Your size is Medium.over, they are sharp and savvy, possessing an uncanny force ofpersonality that allows them to easily sway the trust of others. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. same as your Bardic Inspiration die. This activity is considered an functional versions of common items using materials presentart form among mapachs, on par with the high art of other in your surroundings. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished.

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